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(+1)

The game isn't bad, but surely needs more work and polish.

Adding music and sounds would've been nice.

The main thing I didn't like were controls: specifically, the fact that I need to mash the button to "charge" the action instead of simply holding it. It was cool that animation showed how much charge I have now, but maybe if it was a progressbar in UI (or an endless animation of the slime tilting back and forth while I'm holding the button), I think it would've been much more obvious for the player.

Unfortunately, can't say it was really fun. The gameplay's simply moving from one point to another. It's kinda turn-based, so there's not much challenge even when traps are introduced. Maybe the bouncy nature of slime and "unprecise" controls could've been used to make more fun/challenging puzzles (but also could end up quite frustrating). Maybe some time limit should've been added, or some optional goals, like stars that are placed in the places that are tricky to reach.

It was also difficult to call a partnership. The description says that the slime can only act if it's being cheered by the prisoner, but it's not communicated during gameplay. Maybe even subtitles that appear when player hits the button would've been enough to illustrate this idea. Right now it looks like the slime helps the prisoner with no input from him whatsoever.

Level select in the end is a nice touch (=